1 # Usage: 2 # Here you can configure all the texts displayed in game. 3 # At some messages you have to set variables. 4 # Above every message is a small comment, explaining what variables you need to use. 5 # All variables have to be used! 6 # You can add color and expression to your messages by using these color coed: https://www.spigotmc.org/attachments/example2-png.188806/ 7 8 9 # 10 # Commonly used phrases 11 # 12 common: 13 yesString: "&aYes" 14 noString: "&cNo" 15 accept: "&aAccept" 16 decline: "&cDecline" 17 active: "&a(Active)" 18 inactive: "&c(Inactive)" 19 page: " | Page: " 20 back: "&c&lBack" 21 22 # Name and lore for the dice 23 dice: 24 name: "&f&lDice" 25 lore: 26 - "Press Q" 27 - "to roll" 28 - "the dice!" 29 30 31 32 33 34 35 36 # 37 # All texts used in the lobby (Join game item,...) 38 # 39 lobby: 40 openGameGUIItem: "&d&lGames" 41 guiTitle: "&8Open games" 42 # Placeholder: %player% the player, whose game it is 43 playersGameClosed: "&c%player%'s game" 44 # Placeholder: %player% the player, whose game it is 45 playersGameOpen: "&a%player%'s game" 46 emptyGame: "&aEmpty game" 47 gameEndLore: 48 - "Game is ending." 49 - "You can't join now" 50 gameOpenLore: 51 - "Waiting for players..." 52 - "Click to join" 53 gameOpenPlayerLore: 54 - "You can join the game." 55 - "Click to join" 56 gameRunningLore: 57 - "Game is running." 58 - "You can't join now" 59 startNewGameItem: "&aStart game" 60 leaveGameItem: "&c&lLeave" 61 loadGameTitle: 62 title: "&aLOADING..." 63 subtitle: "&6Loading the new game." 64 gameAlreadyRunningMessage: "&cThe game is already running. You can't join now. Search for another game or start a new one." 65 notFinished: "&cThis game isn't done loading! Please try again in a few seconds." 66 configureGameGuiTitle: "&8Configure the game" 67 configureWorldsItem: "&6Worlds" 68 configureWorldsGuiTitle: "&8Select the world" 69 # Placeholder: %player% the name of the player, who started the game 70 gameAnnouncement: "%player% started a game. " 71 gameAnnouncementHover: "Click to join!" 72 73 74 75 76 77 78 79 # 80 # Everything, that gets configured before the game starts (Houserules...) 81 # 82 preGame: 83 houseRulesItem: "&c&lHouserules" 84 houseRulesGUI: "&8Houserules" 85 languageItem: "&6&lLanguages" 86 languageGUI: "&8Select your language" 87 notEnoughPlayers: "&cThere aren't enough players. Wait for more players to join!" 88 houseRules: 89 # Houserule: if you land on Go you get $400 instead of $200 90 400OnGo: 91 itemName: "&9&l400 on Go" 92 lore: 93 - "If you land on Go" 94 - "you get $400 instead of $200" 95 96 97 # Houserule: If a player has to pay taxes, they're saved in a global pod, and whoever lands first on Free-Parking gets it 98 freeParking: 99 itemName: "&9&lTaxes on Free-parking" 100 lore: 101 - "If a player lands" 102 - "on a tax field the taxes" 103 - "are saved, and given to whoever" 104 - "gets to free-parking first." 105 106 107 # Houserule: Players in prison can get rent 108 getRentInPrison: 109 itemName: "&9&lNo rent in prison" 110 lore: 111 - "If you are in prison" 112 - "you can get rent" 113 - "from players landing on your fields." 114 115 116 # Houserule: If a player rolls a pair of ones he gets $500 117 doublets500: 118 message: "&aCongratulations! You got $500 because you rolled a pair of ones." 119 itemName: "&9&lPair of ones pays $500" 120 lore: 121 - "If you throw a" 122 - "pair of ones you get:" 123 - "$500!" 124 125 126 # Houserule: If a player is bankrupt the game ends 127 bankruptEnd: 128 itemName: "&9&lEnd at bankrupt" 129 lore: 130 - "If a player gets" 131 - "bankrupt, the game ends." 132 - "The player with the" 133 - "most money wins!" 134 135 136 # Houserule: Player has the option to buy or leave a street (disables auctions) 137 dropStreet: 138 itemName: "&9&lNo auctions" 139 lore: 140 - "If a player lands" 141 - "on an empty field" 142 - "he can choose to buy it" 143 - "or leave it (disables auctions)" 144 145 startGameItem: "&a&lStart" 146 startGameLore: 147 - "Click to start the game" 148 149 # Placeholder: %time% The time in seconds how much is left until the game starts 150 lobbyCountdown: "&aStarting in %time%" 151 resettingKick: "&cSorry, but the server is resetting at the moment" 152 changedLanguage: "&aThe language was successfully changed to english." 153 154 155 156 157 # 158 # All messages, who are send at join or leaving of the server 159 # 160 connect: 161 # Use \n to write in a new line 162 resourcePackMessage: "&cYou have to load this resource pack to play\nOtherwise you're going to be kicked from the server!" 163 gamerAlreadyRunning: "&cA game is already running!" 164 gameFull: "&aThis game is already full! Try joining another one or create one." 165 joinMessage: "" 166 leaveMessage: "" 167 houseRuleItemName: "&c&lHouserules" 168 newHostMessage: "&aThe old host left, you are the new one!" 169 170 171 172 173 # 174 # All messages send during a players turn 175 # 176 playerTurn: 177 178 turnReminder: "&cIt's still your turn. Please end it or leave the game!" 179 turnEndMessage: "&cYour turn was ended by the game, because you were afk for too long!" 180 181 bossBar: 182 turnPlayer: "&aIt's your turn" 183 # Placeholder: %player% the player who's turn it is 184 otherPlayers: "&aIt's &6&l%player%'s &aturn" 185 186 rollDice: 187 # Placeholder: %dice1% The number of pips on the first die; %dice2% The number of pips on the second die 188 result: "&aYou rolled a &6&l%dice1% &r&aand a &6&l%dice2% &r&a!" 189 # Placeholder: %player% The name of the player; %dice1% The number of pips on the first die; %dice2% The number of pips on the second die 190 serverResult: "&a%player% rolled a &6&l%dice1% &r&aand a &6&l%dice2%" 191 192 193 194 rent: 195 # Placeholder: %rent% Rent for a street; %target% the player name, to whom the money has been paid. 196 pay: "&cYou paid &6&l$%rent% &r&cto &c&l%target%&r&c." 197 # Placeholder: %rent% Rent for a street; %player% the player, who paid the rent; %street% the name of the street 198 receive: "&a&l%player% &apaid you &6&l$%rent% &r&afor landing on &a&l%street%&r&a." 199 # Placeholder: %player% The player, who is in prison 200 playerInPrison: "&aYou are lucky, %player% is in prison, and can't get any rent." 201 202 203 204 prison: 205 goToPrison: 206 3doublets: "&cYou have to go to prison, because you got three pairs in a row!" 207 inPrison: "&cYou are in prison, if you have a prison-free card, you can use it now you can also try to roll a pair or pay $50" 208 onlyVisiting: "&aLuckily you are just visiting, but someone else is in prison say hi." 209 pay50: 210 name: "&a&lPay $50" 211 prisonFreeCard: 212 name: "&f&lPrison-free" 213 lore: 214 - "You can get free" 215 - "by using this card." 216 getFree: 217 card: "&aYou have used a prison free card, you are now free!" 218 pay50: "You have paid $50, you are now free!" 219 doublets: "&aYou rolled a pair. You are now free!" 220 hasToPay: "&cSadly you didn't got a pair in 3 tries, you have to pay $50!" 221 222 223 224 landOnField: 225 go: 226 go200: "&aYou get &6&l$200&r&a, for passing over Go!" 227 go400: "&aYou get &6&l$400&r&a, for landing on Go!" 228 229 # Placeholder: %globalPod% Global pod (all paid taxes) 230 freeParking: "&aYou get &6&l$%globalPod%&r&a!" 231 232 # Placeholder: %tax% The taxes, the player has to pay on the field 233 tax: "&aYou have to pay &6&l$%tax% &r&ataxes!" 234 # Placeholder: %player% The player, who landed on the tax field; %globalPod% Global pod (all paid taxes) 235 taxBoradcast: "&6&l%player% &r&alanded on a tax field. Global pod contains now &6&l$%globalPod%" 236 237 street: 238 own: "&aYou landed on your own street." 239 other: "&cYou landed on an other players field." 240 mortgage: "&aYou're lucky, this street is currently mortgaged. You don't need to pay rent." 241 242 243 244 auction: 245 highestBid: "&aHighest bid." 246 # Placeholder: %bid% The highest bid; %player% The player with the highest bid 247 bossBar: "&aHighest bid: &6&l$%bid% &r&afrom: &6&l%player%." 248 countdown: 249 # Placeholder: %bid% The highest bid 250 first: "&6$%bid% &afor the first!" 251 second: "&6$%bid% &afor the second!" 252 third: "&6$%bid% &afor the third!" 253 # Placeholder: %bid% The highest bid; %player% The player with the highest bid 254 end: "&aThe auction has ended. &6&l%player% &ahas won with: &6&l$%bid% &a!" 255 congratulation: "&aCongratulations! This street is now yours." 256 bidItems: 257 lore: 258 - "Press Q, to place your bid." 259 fullColorRow: "&aYou now have got all streets of one color." 260 261 262 263 buyStreet: 264 guiTitle: "&8Landed on street" 265 buy: "&a&lBuy" 266 auction: "&c&lAuction it" 267 drop: "&c&lDrop street" 268 congratulation: "&aCongratulations! This street is now yours." 269 colorRow: "&aYou now have got all streets of one color." 270 # Placeholder: %amount% The money the player is short of buying the street 271 notEnoughMoney: "&cYou don't have enough money! You are: &6&l$%amount% &r&cshort" 272 273 274 275 drawCard: 276 chanceCard: "&6Chance" 277 communityCard: "&9Communitychest" 278 closeBtn: "&c&lClose" 279 # Placeholder: %player% The name of the player; %text% The text on the card 280 announceServer: "&a%player% drew a card: &2%text%" 281 282 283 284 buildHouse: 285 guiTitle: "&8Houses" 286 back: "&7&lBack" 287 next: "&7&lNext" 288 house: "&aHouse" 289 hotel: "&cHotel" 290 streetGuiTitle: "&8Build/Remove house" 291 removeHouse: "&c&lRemove house" 292 # Placeholder: %cost% Cost for the removal 293 removeCost: "&aRemove for: &6&l$%cost%" 294 addHouse: "&a&lBuild house" 295 # Placeholder: %cost% Cost for building a house 296 addCost: "&cBuild for: &6&l$%cost%" 297 hotelAmount: "&c1 Hotel" 298 houseAmount: "&aHouse" 299 housesAmount: "&aHouses" 300 301 302 303 mortgage: 304 fullColorRow: "&aYou now got all streets of one color." 305 mortgageGui: "&8Mortgage" 306 addMortgage: "&a[ ADD MORTGAGE ]" 307 removeMortgage: "&c[ REMOVE MORTGAGE ]" 308 removeHouses: "&cPlease remove all houses from the street first" 309 310 311 312 trade: 313 choosePlayerGui: "&8Chose a player" 314 # Placeholder: %money% The money, the trading player gets 315 moneySac: "&aMoney: &6&l$%money%" 316 moneySacName: "&6&lMoney" 317 # Placeholder: %player% The player to which the trade request was sent 318 sendTradeRequest: "&aYou sent a trade request to %player%!" 319 # Placeholder: %player% The player to trade with 320 tradeInv: "&8You %player%" 321 addStreet: "&a&lAdd street" 322 # Placeholder: %player% The name of the player, who's streets are displayed 323 streetInv: "&8%player%'s streets" 324 sendTrade: "&aSend" 325 counteroffer: "&eCounteroffer" 326 fullColorRow: "&aYou now got all streets of one color." 327 noFullColorRow: "&cYou now don't have all streets from one color" 328 # Placeholder: %player% The player, who send the trade request 329 playerDeclineTradeTarget: "&cYou declined %player%'s trade!" 330 # Placeholder: %player% The player, who declined the trade 331 playerDeclineTradePlayer: "&c%player% has declined you trade!" 332 ongoingTrade: "&cYou have already send a trade request to a player. Wait until this trade is finished." 333 334 335 336 showStreets: 337 guiTitle: "&8Chose a player" 338 # Placeholder: %player% The name of the player, who's streets are displayed 339 streetInv: "&8%player%'s streets" 340 341 342 343 spectateField: 344 title: "&aSneak to get back." 345 346 347 348 items: 349 mortgage: 350 name: "&f&lMortgages" 351 cards: 352 name: "&f&lCards" 353 trade: 354 name: "&f&lTrade" 355 houses: 356 name: "&f&lHouses / Hotels" 357 endTurn: 358 name: "&c&lEnd turn" 359 spectate: 360 name: "&f&lOverview" 361 spectatePlayer: 362 # Placeholder: %player% the player, who is at turn 363 name: "&f&lWatch %player%" 364 365 366 367 getBankrupt: 368 guiTitle: "&cSell to cover your debt" 369 # Placeholder: %field% The field, the house is on 370 houseItem: "&a&lHouse on field: %field%" 371 cantAffordMessage: "&cYou can't pay your debt at all. You're kicked from the game. You are still able to spectate, but nothing else." 372 373 374 375 playerAbsent: "&cThe player is absent at the moment. Wait a few seconds, until he rejoins or gets kicked." 376 377 378 379 380 # 381 # The text underneath a card (Infos, price, rent...) 382 # 383 cards: 384 385 street: 386 # Placeholder: %price% the price of the street 387 price: "&7Price: &6$%price%" 388 # Placeholder: %rent% the normal rent 389 rent: "&7Rent: &6$%rent%" 390 # Placeholder: %rent1% Rent with one house 391 rent1: "&7 •With 1 house: &6$%rent1%" 392 # Placeholder: %rent2% Rent with two houses 393 rent2: "&7 •With 2 houses: &6$%rent2%" 394 # Placeholder: %rent3% Rent with three houses 395 rent3: "&7 •With 3 houses: &6$%rent3%" 396 # Placeholder: %rent4% Rent with four houses 397 rent4: "&7 •With 4 houses: &6$%rent4%" 398 # Placeholder: %rent5% Rent with one hotel 399 rent5: "&7 •With 1 hotel: &6$%rent5%" 400 # Placeholder: %mortgage% The mortgage value 401 mortgage: "&7Mortgage value: &6$%mortgage%" 402 # Placeholder: %housePrice% The price for a house 403 housePrice: "&71 House costs: &6$%housePrice%" 404 # Placeholder: %hotelPrice% The price for a hotel 405 hotelPrice: "&71 Hotel costs: &6$%hotelPrice%" 406 407 trainstation: 408 # Placeholder: %price% The price of the station 409 price: "&7Price: &6$%price%" 410 rent: "&7Rent: " 411 # Placeholder: %rent% Rent with one station 412 rent1: "&7 •With 1 station: &6$%rent%" 413 # Placeholder: %rent1% Rent with two stations 414 rent2: "&7 •With 2 stations: &6$%rent1%" 415 # Placeholder: %rent2% Rent with three stations 416 rent3: "&7 •With 3 stations: &6$%rent2%" 417 # Placeholder: %rent3% Rent with four stations 418 rent4: "&7 •With 4 stations: &6$%rent3%" 419 # Placeholder: %mortgage% The mortgage value 420 mortgage: "&7Mortgage value: &6$%mortgage%" 421 422 work: 423 # Placeholder: %price% the price of the work 424 price: "&7Price: &6$%price%" 425 rent: "&7Rent: " 426 text1: "&7 If one Utility" 427 text2: "&7 is owned, rent is" 428 text3: "&7 4 times amount" 429 text4: "&7 shown on dice." 430 text5: "&7 " 431 text6: "&7 If both Utilities" 432 text7: "&7 are owned, rent is" 433 text8: "&7 10 times amount" 434 text9: "&7 shown on dice." 435 # Placeholder: %mortgage% The mortgage value 436 mortgage: "&7Mortgage value: &6$%mortgage%" 437 438 439 440 441 # 442 # All texts for chance cards 443 # (For new line use: \n) 444 # 445 chance: 446 trainstation: "Advance to the nearest Railroad. \nIf unowned, you may buy it from the Bank." 447 buildingLoan: "Your building loan matures. \nCollect $150" 448 dividend: "Bank pays you \ndividend of $50" 449 prison: "Go to Jail. \nGo directly to Jail, \ndo not pass Go, \ndo not collect $200" 450 prisonFree: "Get Out of Jail \nFree" 451 foundMoney: "Today is your lucky day! \nYou found 50$ on the street." 452 illinoisAve: "Advance to Illinois Avenue. \nIf you pass Go, \ncollect $200" 453 renovation: "Make general repairs on all your property. \nFor each house pay $25. \nFor each hotel pay $100" 454 boardwalk: "Advance to \nBoardwalk" 455 stCharlesPlace: "Advance to St. Charles Place. \nIf you pass Go, \ncollect $200" 456 speedingFine: "Speeding fine pay \n$15" 457 readingRailroad: "Take a trip to Reading Railroad. \nIf you pass Go, collect $200" 458 election: "You have been elected Chairman of the Board. \nPay each player $50" 459 work: "Advance token to nearest Utility. \nIf unowned, you may buy it from the Bank." 460 toGo: "Advance to Go \n(Collect $200)" 461 3fieldsBack: "Go Back 3 Spaces" 462 463 464 465 466 # 467 # All texts for community chest cards 468 # (For new line use: \n) 469 # 470 community: 471 doctor: "Doctor’s fee. \nPay $50" 472 bankError: "Bank error in your favor. \nCollect $200" 473 consultancyFee: "Receive $25 consultancy fee" 474 incomeTax: "Income tax refund. \nCollect $20" 475 inherit: "You inherit $100" 476 birthday: "It is your birthday. \nCollect $10 from every player" 477 prison: "Go to Jail. \nGo directly to jail, \ndo not pass Go, \ndo not collect $200" 478 prisonFree: "Get Out of Jail \nFree" 479 hospitalFee: "Pay hospital fees \nof $100" 480 sale: "From sale of stock \nyou get $50" 481 lifeInsurance: "Life insurance matures. \nCollect $100" 482 schoolFee: "Pay school fees \nof $50" 483 beautyContest: "You have won second prize \nin a beauty contest. \nCollect $10" 484 streetRepair: "You are assessed for street repair. \n$40 per house. \n$115 per hotel." 485 holidayFund: "Holiday fund matures. \nReceive $100" 486 toGo: "Advance to Go \n(Collect $200)" 487 488 489 490 491 # 492 # All texts in the scoreboard 493 # 494 scoreboard: 495 title: "&6&lMINEOPOLY" 496 # Here you can put your server address (if you don't want to leave empty) 497 label: "&6myCoolServer.mc" 498 lobby: 499 # Empty lines have ChatColor, to make them readable by the plugin 500 line1: "&a " 501 waitingForPlayers: "&7Waiting for players..." 502 # It shows, how many players are in the lobby 503 players: "&7Players: " 504 # Placeholders: %playerAmount% the amount of players in the lobby 505 playerCount: "&7%playerAmount%/8" 506 line2: "&e " 507 game: 508 # Special character used by the texturepack to load these images 509 moneyPrefix: "&f\uE0f2 " 510 # Placeholders: %moneyAmount% the amount of money the player has 511 moneySuffix: "&a&l$%moneyAmount%" 512 streetPrefix: "&f\uE0f3 " 513 # Placeholders: %streetAmount% the amount of streets the player has 514 streetSuffix: "&a&l%streetAmount%/29" 515 fieldPrefix: "&f\uE0f4 " 516 # Placeholder: %fieldNumber% the field the player is on currently 517 fieldSuffix: "&a&l%fieldNumber%" 518 519 520 521 522 523 524 525 526 527 # 528 # Tablist texts 529 # 530 tabList: 531 # Use \n to write in a new line 532 header: "&6&l \nMINEOPOLY\n&r&d Welcome on yourServerIP.here \nhave fun playing" 533 footer: "&2&lyourServerIP.here\n " 534 #Placeholder: %money% the money the player has; %cards% the amount of cards a player has 535 suffix: "&a&l $%money%&6&l %cards%&a&l/29" 536 537 538 539 540 541 542 543 544 # 545 # All messages at the end of a game (stats and leaderboard) 546 # 547 endGame: 548 # Placeholder: %place% The placement of the player; %player% The name of the player; %houseMoney% The money, the player has in houses; %streetMoney% The money the player has in streets; %ownMoney% The money the player has in the bank %totalMoney% Total money 549 normalMessage: "&6&l%place%. %player%: &aHouses: &6&l$%houseMoney% &aStreets: &6&l$%streetMoney% &aTotal: &6&l$%totalMoney%" 550 # Placeholder: %place% The placement of the player; %houseMoney% The money, the player has in houses; %streetMoney% The money the player has in streets; %ownMoney% The money the player has in the bank %totalMoney% Total money 551 personalMessage: "&6&l%place%. You: &aHouses: &6&l$%houseMoney% &aStreets: &6&l$%streetMoney% &aTotal: &6&l$%totalMoney%" 552 553 554 555 556 # 557 # All street names (the numbering of the streets is clockwise) 558 # 559 brown: 560 1: 561 name: "Mediteran Avenue" 562 streetHologram: "Mediteran\nAvenue" 563 2: 564 name: "Baltic Avenue" 565 streetHologram: "Baltic\nAvenue" 566 567 lightBlue: 568 1: 569 name: "Oriental Avenue" 570 streetHologram: "Oriental\nAvenue" 571 2: 572 name: "Vermont Avenue" 573 streetHologram: "Vermont\nAvenue" 574 3: 575 name: "Conneticut Avenue" 576 streetHologram: "Conneticut\nAvenue" 577 578 pink: 579 1: 580 name: "St. Charles Place" 581 streetHologram: "St. Charles\nPlace" 582 2: 583 name: "States Avenue" 584 streetHologram: "States\nAvenue" 585 3: 586 name: "Virginia Avenue" 587 streetHologram: "Virginia\nAvenue" 588 589 orange: 590 1: 591 name: "St. James Place" 592 streetHologram: "St. James\nPlace" 593 2: 594 name: "Tennessee Avenue" 595 streetHologram: "Tennessee\nAvenue" 596 3: 597 name: "New York Avenue" 598 streetHologram: "New York\nAvenue" 599 600 red: 601 1: 602 name: "Kentucky Avenue" 603 streetHologram: "Kentucky\nAvenue" 604 2: 605 name: "Indiana Avenue" 606 streetHologram: "Indiana\nAvenue" 607 3: 608 name: "Illinois Avenue" 609 streetHologram: "Illinois\nAvenue" 610 611 yellow: 612 1: 613 name: "Atlantic Avenue" 614 streetHologram: "Atlanic\nAvenue" 615 2: 616 name: "Ventnor Avenue" 617 streetHologram: "Ventnor\nAvenue" 618 3: 619 name: "Marvin Avenue" 620 streetHologram: "Marvin\nGardens" 621 622 green: 623 1: 624 name: "Pacific Avenue" 625 streetHologram: "Pacific\nAvenue" 626 2: 627 name: "North Carolina Avenue" 628 streetHologram: "North Carolina\nAvenue" 629 3: 630 name: "Pensylvania Avenue" 631 streetHologram: "Pensylvania\nAvenue" 632 633 blue: 634 1: 635 name: "Park Place" 636 streetHologram: "Park Place" 637 2: 638 name: "Boardwalk" 639 streetHologram: "Boardwalk" 640 641 trainStation: 642 south: 643 name: "Reading Railroad" 644 west: 645 name: "Pensylvania Railroad" 646 north: 647 name: "B.&O. Railroad" 648 central: 649 name: "Short Line" 650 651 work: 652 electric: 653 name: "Electric Company" 654 water: 655 name: "Water Works" 656 657 other: 658 communityField: 659 name: "Community Chest" 660 chanceField: 661 name: "Chance" 662 go: 663 name: "Go" 664 prison: 665 name: "Prison" 666 freeParking: 667 name: "Free parking" 668 police: 669 name: "Officer" 670 incomeTax: 671 name: "Income tax" 672 luxuryTax: 673 name: "Luxury tax"