EN_en.yml
1    # Usage:
    2    # Here you can configure all the texts displayed in game.
    3    # At some messages you have to set variables.
    4    # Above every message is a small comment, explaining what variables you need to use.
    5    # All variables have to be used!
    6    # You can add color and expression to your messages by using these color coed: https://www.spigotmc.org/attachments/example2-png.188806/
    7    
    8    
    9    #
    10   # Commonly used phrases
    11   #
    12   common:
    13     yesString: "&aYes"
    14     noString: "&cNo"
    15     accept: "&aAccept"
    16     decline: "&cDecline"
    17     active: "&a(Active)"
    18     inactive: "&c(Inactive)"
    19     page: " | Page: "
    20     back: "&c&lBack"
    21   
    22     # Name and lore for the dice
    23     dice:
    24       name: "&f&lDice"
    25       lore:
    26         - "Press Q"
    27         - "to roll"
    28         - "the dice!"
    29   
    30   
    31   
    32   
    33   
    34   
    35   
    36   #
    37   # All texts used in the lobby (Join game item,...)
    38   #
    39   lobby:
    40     openGameGUIItem: "&d&lGames"
    41     guiTitle: "&8Open games"
    42     # Placeholder: %player% the player, whose game it is
    43     playersGameClosed: "&c%player%'s game"
    44     # Placeholder: %player% the player, whose game it is
    45     playersGameOpen: "&a%player%'s game"
    46     emptyGame: "&aEmpty game"
    47     gameEndLore:
    48       - "Game is ending."
    49       - "You can't join now"
    50     gameOpenLore:
    51       - "Waiting for players..."
    52       - "Click to join"
    53     gameOpenPlayerLore:
    54       - "You can join the game."
    55       - "Click to join"
    56     gameRunningLore:
    57       - "Game is running."
    58       - "You can't join now"
    59     startNewGameItem: "&aStart game"
    60     leaveGameItem: "&c&lLeave"
    61     loadGameTitle:
    62       title: "&aLOADING..."
    63       subtitle: "&6Loading the new game."
    64     gameAlreadyRunningMessage: "&cThe game is already running. You can't join now. Search for another game or start a new one."
    65     notFinished: "&cThis game isn't done loading! Please try again in a few seconds."
    66     configureGameGuiTitle: "&8Configure the game"
    67     configureWorldsItem: "&6Worlds"
    68     configureWorldsGuiTitle: "&8Select the world"
    69     # Placeholder: %player% the name of the player, who started the game
    70     gameAnnouncement: "%player% started a game. "
    71     gameAnnouncementHover: "Click to join!"
    72   
    73   
    74   
    75   
    76   
    77   
    78   
    79   #
    80   # Everything, that gets configured before the game starts (Houserules...)
    81   #
    82   preGame:
    83     houseRulesItem: "&c&lHouserules"
    84     houseRulesGUI: "&8Houserules"
    85     languageItem: "&6&lLanguages"
    86     languageGUI: "&8Select your language"
    87     notEnoughPlayers: "&cThere aren't enough players. Wait for more players to join!"
    88     houseRules:
    89       # Houserule: if you land on Go you get $400 instead of $200
    90       400OnGo:
    91         itemName: "&9&l400 on Go"
    92         lore:
    93           - "If you land on Go"
    94           - "you get $400 instead of $200"
    95   
    96   
    97       # Houserule: If a player has to pay taxes, they're saved in a global pod, and whoever lands first on Free-Parking gets it
    98       freeParking:
    99         itemName: "&9&lTaxes on Free-parking"
    100        lore:
    101          - "If a player lands"
    102          - "on a tax field the taxes"
    103          - "are saved, and given to whoever"
    104          - "gets to free-parking first."
    105  
    106  
    107      # Houserule: Players in prison can get rent
    108      getRentInPrison:
    109        itemName: "&9&lNo rent in prison"
    110        lore:
    111          - "If you are in prison"
    112          - "you can get rent"
    113          - "from players landing on your fields."
    114  
    115  
    116      # Houserule: If a player rolls a pair of ones he gets $500
    117      doublets500:
    118        message: "&aCongratulations! You got $500 because you rolled a pair of ones."
    119        itemName: "&9&lPair of ones pays $500"
    120        lore:
    121          - "If you throw a"
    122          - "pair of ones you get:"
    123          - "$500!"
    124  
    125  
    126      # Houserule: If a player is bankrupt the game ends
    127      bankruptEnd:
    128        itemName: "&9&lEnd at bankrupt"
    129        lore:
    130          - "If a player gets"
    131          - "bankrupt, the game ends."
    132          - "The player with the"
    133          - "most money wins!"
    134  
    135  
    136      # Houserule: Player has the option to buy or leave a street (disables auctions)
    137      dropStreet:
    138        itemName: "&9&lNo auctions"
    139        lore:
    140          - "If a player lands"
    141          - "on an empty field"
    142          - "he can choose to buy it"
    143          - "or leave it (disables auctions)"
    144  
    145    startGameItem: "&a&lStart"
    146    startGameLore:
    147      - "Click to start the game"
    148  
    149    # Placeholder: %time% The time in seconds how much is left until the game starts
    150    lobbyCountdown: "&aStarting in %time%"
    151    resettingKick: "&cSorry, but the server is resetting at the moment"
    152    changedLanguage: "&aThe language was successfully changed to english."
    153  
    154  
    155  
    156  
    157  #
    158  # All messages, who are send at join or leaving of the server
    159  #
    160  connect:
    161    # Use \n to write in a new line
    162    resourcePackMessage: "&cYou have to load this resource pack to play\nOtherwise you're going to be kicked from the server!"
    163    gamerAlreadyRunning: "&cA game is already running!"
    164    gameFull: "&aThis game is already full! Try joining another one or create one."
    165    joinMessage: ""
    166    leaveMessage: ""
    167    houseRuleItemName: "&c&lHouserules"
    168    newHostMessage: "&aThe old host left, you are the new one!"
    169  
    170  
    171  
    172  
    173  #
    174  # All messages send during a players turn
    175  #
    176  playerTurn:
    177  
    178    turnReminder: "&cIt's still your turn. Please end it or leave the game!"
    179    turnEndMessage: "&cYour turn was ended by the game, because you were afk for too long!"
    180  
    181    bossBar:
    182      turnPlayer: "&aIt's your turn"
    183      # Placeholder: %player% the player who's turn it is
    184      otherPlayers: "&aIt's &6&l%player%'s &aturn"
    185  
    186    rollDice:
    187      # Placeholder: %dice1% The number of pips on the first die;      %dice2% The number of pips on the second die
    188      result: "&aYou rolled a &6&l%dice1% &r&aand a &6&l%dice2% &r&a!"
    189      # Placeholder: %player% The name of the player;       %dice1% The number of pips on the first die;      %dice2% The number of pips on the second die
    190      serverResult: "&a%player% rolled a &6&l%dice1% &r&aand a &6&l%dice2%"
    191  
    192  
    193  
    194    rent:
    195      # Placeholder: %rent% Rent for a street; %target% the player name, to whom the money has been paid.
    196      pay: "&cYou paid &6&l$%rent% &r&cto &c&l%target%&r&c."
    197      # Placeholder: %rent% Rent for a street; %player% the player, who paid the rent; %street% the name of the street
    198      receive: "&a&l%player% &apaid you &6&l$%rent% &r&afor landing on &a&l%street%&r&a."
    199      # Placeholder: %player% The player, who is in prison
    200      playerInPrison: "&aYou are lucky, %player% is in prison, and can't get any rent."
    201  
    202  
    203  
    204    prison:
    205      goToPrison:
    206        3doublets: "&cYou have to go to prison, because you got three pairs in a row!"
    207      inPrison: "&cYou are in prison, if you have a prison-free card, you can use it now you can also try to roll a pair or pay $50"
    208      onlyVisiting: "&aLuckily you are just visiting, but someone else is in prison say hi."
    209      pay50:
    210        name: "&a&lPay $50"
    211      prisonFreeCard:
    212        name: "&f&lPrison-free"
    213        lore:
    214          - "You can get free"
    215          - "by using this card."
    216      getFree:
    217        card: "&aYou have used a prison free card, you are now free!"
    218        pay50: "You have paid $50, you are now free!"
    219        doublets: "&aYou rolled a pair. You are now free!"
    220      hasToPay: "&cSadly you didn't got a pair in 3 tries, you have to pay $50!"
    221  
    222  
    223  
    224    landOnField:
    225      go:
    226        go200: "&aYou get &6&l$200&r&a, for passing over Go!"
    227        go400: "&aYou get &6&l$400&r&a, for landing on Go!"
    228  
    229      # Placeholder: %globalPod% Global pod (all paid taxes)
    230      freeParking: "&aYou get &6&l$%globalPod%&r&a!"
    231  
    232      # Placeholder: %tax% The taxes, the player has to pay on the field
    233      tax: "&aYou have to pay &6&l$%tax% &r&ataxes!"
    234      # Placeholder: %player% The player, who landed on the tax field; %globalPod% Global pod (all paid taxes)
    235      taxBoradcast: "&6&l%player% &r&alanded on a tax field. Global pod contains now &6&l$%globalPod%"
    236  
    237      street:
    238        own: "&aYou landed on your own street."
    239        other: "&cYou landed on an other players field."
    240        mortgage: "&aYou're lucky, this street is currently mortgaged. You don't need to pay rent."
    241  
    242  
    243  
    244    auction:
    245      highestBid: "&aHighest bid."
    246      # Placeholder: %bid% The highest bid; %player% The player with the highest bid
    247      bossBar: "&aHighest bid: &6&l$%bid% &r&afrom: &6&l%player%."
    248      countdown:
    249        # Placeholder: %bid% The highest bid
    250        first: "&6$%bid% &afor the first!"
    251        second: "&6$%bid% &afor the second!"
    252        third: "&6$%bid% &afor the third!"
    253        # Placeholder: %bid% The highest bid; %player% The player with the highest bid
    254        end: "&aThe auction has ended. &6&l%player% &ahas won with: &6&l$%bid% &a!"
    255      congratulation: "&aCongratulations! This street is now yours."
    256      bidItems:
    257        lore:
    258          - "Press Q, to place your bid."
    259      fullColorRow: "&aYou now have got all streets of one color."
    260  
    261  
    262  
    263    buyStreet:
    264      guiTitle: "&8Landed on street"
    265      buy: "&a&lBuy"
    266      auction: "&c&lAuction it"
    267      drop: "&c&lDrop street"
    268      congratulation: "&aCongratulations! This street is now yours."
    269      colorRow: "&aYou now have got all streets of one color."
    270      # Placeholder: %amount% The money the player is short of buying the street
    271      notEnoughMoney: "&cYou don't have enough money! You are: &6&l$%amount% &r&cshort"
    272  
    273  
    274  
    275    drawCard:
    276      chanceCard: "&6Chance"
    277      communityCard: "&9Communitychest"
    278      closeBtn: "&c&lClose"
    279      # Placeholder: %player% The name of the player;     %text% The text on the card
    280      announceServer: "&a%player% drew a card: &2%text%"
    281  
    282  
    283  
    284    buildHouse:
    285      guiTitle: "&8Houses"
    286      back: "&7&lBack"
    287      next: "&7&lNext"
    288      house: "&aHouse"
    289      hotel: "&cHotel"
    290      streetGuiTitle: "&8Build/Remove house"
    291      removeHouse: "&c&lRemove house"
    292      # Placeholder: %cost% Cost for the removal
    293      removeCost: "&aRemove for: &6&l$%cost%"
    294      addHouse: "&a&lBuild house"
    295      # Placeholder: %cost% Cost for building a house
    296      addCost: "&cBuild for: &6&l$%cost%"
    297      hotelAmount: "&c1 Hotel"
    298      houseAmount: "&aHouse"
    299      housesAmount: "&aHouses"
    300  
    301  
    302  
    303    mortgage:
    304      fullColorRow: "&aYou now got all streets of one color."
    305      mortgageGui: "&8Mortgage"
    306      addMortgage: "&a[ ADD MORTGAGE ]"
    307      removeMortgage: "&c[ REMOVE MORTGAGE ]"
    308      removeHouses: "&cPlease remove all houses from the street first"
    309  
    310  
    311  
    312    trade:
    313      choosePlayerGui: "&8Chose a player"
    314      # Placeholder: %money% The money, the trading player gets
    315      moneySac: "&aMoney: &6&l$%money%"
    316      moneySacName: "&6&lMoney"
    317      # Placeholder: %player% The player to which the trade request was sent
    318      sendTradeRequest: "&aYou sent a trade request to %player%!"
    319      # Placeholder: %player% The player to trade with
    320      tradeInv: "&8You               %player%"
    321      addStreet: "&a&lAdd street"
    322      # Placeholder: %player% The name of the player, who's streets are displayed
    323      streetInv: "&8%player%'s streets"
    324      sendTrade: "&aSend"
    325      counteroffer: "&eCounteroffer"
    326      fullColorRow: "&aYou now got all streets of one color."
    327      noFullColorRow: "&cYou now don't have all streets from one color"
    328      # Placeholder: %player% The player, who send the trade request
    329      playerDeclineTradeTarget: "&cYou declined %player%'s trade!"
    330      # Placeholder: %player% The player, who declined the trade
    331      playerDeclineTradePlayer: "&c%player% has declined you trade!"
    332      ongoingTrade: "&cYou have already send a trade request to a player. Wait until this trade is finished."
    333  
    334  
    335  
    336    showStreets:
    337      guiTitle: "&8Chose a player"
    338      # Placeholder: %player% The name of the player, who's streets are displayed
    339      streetInv: "&8%player%'s streets"
    340  
    341  
    342  
    343    spectateField:
    344      title: "&aSneak to get back."
    345  
    346  
    347  
    348    items:
    349      mortgage:
    350        name: "&f&lMortgages"
    351      cards:
    352        name: "&f&lCards"
    353      trade:
    354        name: "&f&lTrade"
    355      houses:
    356        name: "&f&lHouses / Hotels"
    357      endTurn:
    358        name: "&c&lEnd turn"
    359      spectate:
    360        name: "&f&lOverview"
    361      spectatePlayer:
    362        # Placeholder: %player% the player, who is at turn
    363        name: "&f&lWatch %player%"
    364  
    365  
    366  
    367    getBankrupt:
    368      guiTitle: "&cSell to cover your debt"
    369      # Placeholder: %field% The field, the house is on
    370      houseItem: "&a&lHouse on field: %field%"
    371      cantAffordMessage: "&cYou can't pay your debt at all. You're kicked from the game. You are still able to spectate, but nothing else."
    372  
    373  
    374  
    375    playerAbsent: "&cThe player is absent at the moment. Wait a few seconds, until he rejoins or gets kicked."
    376  
    377  
    378  
    379  
    380  #
    381  # The text underneath a card (Infos, price, rent...)
    382  #
    383  cards:
    384  
    385    street:
    386      # Placeholder: %price% the price of the street
    387      price: "&7Price: &6$%price%"
    388      # Placeholder: %rent% the normal rent
    389      rent: "&7Rent: &6$%rent%"
    390      # Placeholder: %rent1% Rent with one house
    391      rent1: "&7  •With 1 house: &6$%rent1%"
    392      # Placeholder: %rent2% Rent with two houses
    393      rent2: "&7  •With 2 houses: &6$%rent2%"
    394      # Placeholder: %rent3% Rent with three houses
    395      rent3: "&7  •With 3 houses: &6$%rent3%"
    396      # Placeholder: %rent4% Rent with four houses
    397      rent4: "&7  •With 4 houses: &6$%rent4%"
    398      # Placeholder: %rent5% Rent with one hotel
    399      rent5: "&7  •With 1 hotel: &6$%rent5%"
    400      # Placeholder: %mortgage% The mortgage value
    401      mortgage: "&7Mortgage value: &6$%mortgage%"
    402      # Placeholder: %housePrice% The price for a house
    403      housePrice: "&71 House costs: &6$%housePrice%"
    404      # Placeholder: %hotelPrice% The price for a hotel
    405      hotelPrice: "&71 Hotel costs: &6$%hotelPrice%"
    406  
    407    trainstation:
    408      # Placeholder: %price% The price of the station
    409      price: "&7Price: &6$%price%"
    410      rent: "&7Rent: "
    411      # Placeholder: %rent% Rent with one station
    412      rent1: "&7  •With 1 station: &6$%rent%"
    413      # Placeholder: %rent1% Rent with two stations
    414      rent2: "&7  •With 2 stations: &6$%rent1%"
    415      # Placeholder: %rent2% Rent with three stations
    416      rent3: "&7  •With 3 stations: &6$%rent2%"
    417      # Placeholder: %rent3% Rent with four stations
    418      rent4: "&7  •With 4 stations: &6$%rent3%"
    419      # Placeholder: %mortgage% The mortgage value
    420      mortgage: "&7Mortgage value: &6$%mortgage%"
    421  
    422    work:
    423      # Placeholder: %price% the price of the work
    424      price: "&7Price: &6$%price%"
    425      rent: "&7Rent: "
    426      text1: "&7  If one Utility"
    427      text2: "&7  is owned, rent is"
    428      text3: "&7  4 times amount"
    429      text4: "&7  shown on dice."
    430      text5: "&7  "
    431      text6: "&7  If both Utilities"
    432      text7: "&7  are owned, rent is"
    433      text8: "&7  10 times amount"
    434      text9: "&7  shown on dice."
    435      # Placeholder: %mortgage% The mortgage value
    436      mortgage: "&7Mortgage value: &6$%mortgage%"
    437  
    438  
    439  
    440  
    441  #
    442  # All texts for chance cards
    443  # (For new line use: \n)
    444  #
    445  chance:
    446    trainstation: "Advance to the nearest Railroad. \nIf unowned, you may buy it from the Bank."
    447    buildingLoan: "Your building loan matures. \nCollect $150"
    448    dividend: "Bank pays you \ndividend of $50"
    449    prison: "Go to Jail. \nGo directly to Jail, \ndo not pass Go, \ndo not collect $200"
    450    prisonFree: "Get Out of Jail \nFree"
    451    foundMoney: "Today is your lucky day! \nYou found 50$ on the street."
    452    illinoisAve: "Advance to Illinois Avenue. \nIf you pass Go, \ncollect $200"
    453    renovation: "Make general repairs on all your property. \nFor each house pay $25. \nFor each hotel pay $100"
    454    boardwalk: "Advance to \nBoardwalk"
    455    stCharlesPlace: "Advance to St. Charles Place. \nIf you pass Go, \ncollect $200"
    456    speedingFine: "Speeding fine pay \n$15"
    457    readingRailroad: "Take a trip to Reading Railroad. \nIf you pass Go, collect $200"
    458    election: "You have been elected Chairman of the Board. \nPay each player $50"
    459    work: "Advance token to nearest Utility. \nIf unowned, you may buy it from the Bank."
    460    toGo: "Advance to Go \n(Collect $200)"
    461    3fieldsBack: "Go Back 3 Spaces"
    462  
    463  
    464  
    465  
    466  #
    467  # All texts for community chest cards
    468  # (For new line use: \n)
    469  #
    470  community:
    471    doctor: "Doctor’s fee. \nPay $50"
    472    bankError: "Bank error in your favor. \nCollect $200"
    473    consultancyFee: "Receive $25 consultancy fee"
    474    incomeTax: "Income tax refund. \nCollect $20"
    475    inherit: "You inherit $100"
    476    birthday: "It is your birthday. \nCollect $10 from every player"
    477    prison: "Go to Jail. \nGo directly to jail, \ndo not pass Go, \ndo not collect $200"
    478    prisonFree: "Get Out of Jail \nFree"
    479    hospitalFee: "Pay hospital fees \nof $100"
    480    sale: "From sale of stock \nyou get $50"
    481    lifeInsurance: "Life insurance matures. \nCollect $100"
    482    schoolFee: "Pay school fees \nof $50"
    483    beautyContest: "You have won second prize \nin a beauty contest. \nCollect $10"
    484    streetRepair: "You are assessed for street repair. \n$40 per house. \n$115 per hotel."
    485    holidayFund: "Holiday fund matures. \nReceive $100"
    486    toGo: "Advance to Go \n(Collect $200)"
    487  
    488  
    489  
    490  
    491  #
    492  # All texts in the scoreboard
    493  #
    494  scoreboard:
    495    title: "&6&lMINEOPOLY"
    496    # Here you can put your server address (if you don't want to leave empty)
    497    label: "&6myCoolServer.mc"
    498    lobby:
    499      # Empty lines have ChatColor, to make them readable by the plugin
    500      line1: "&a "
    501      waitingForPlayers: "&7Waiting for players..."
    502      # It shows, how many players are in the lobby
    503      players: "&7Players: "
    504      # Placeholders: %playerAmount% the amount of players in the lobby
    505      playerCount: "&7%playerAmount%/8"
    506      line2: "&e "
    507    game:
    508      # Special character used by the texturepack to load these images
    509      moneyPrefix: "&f\uE0f2 "
    510      # Placeholders: %moneyAmount% the amount of money the player has
    511      moneySuffix: "&a&l$%moneyAmount%"
    512      streetPrefix: "&f\uE0f3 "
    513      # Placeholders: %streetAmount% the amount of streets the player has
    514      streetSuffix: "&a&l%streetAmount%/29"
    515      fieldPrefix: "&f\uE0f4 "
    516      # Placeholder: %fieldNumber% the field the player is on currently
    517      fieldSuffix: "&a&l%fieldNumber%"
    518  
    519  
    520  
    521  
    522  
    523  
    524  
    525  
    526  
    527  #
    528  # Tablist texts
    529  #
    530  tabList:
    531    # Use \n to write in a new line
    532    header: "&6&l \nMINEOPOLY\n&r&d Welcome on yourServerIP.here \nhave fun playing"
    533    footer: "&2&lyourServerIP.here\n "
    534    #Placeholder: %money% the money the player has; %cards% the amount of cards a player has
    535    suffix: "&a&l $%money%&6&l %cards%&a&l/29"
    536  
    537  
    538  
    539  
    540  
    541  
    542  
    543  
    544  #
    545  # All messages at the end of a game (stats and leaderboard)
    546  #
    547  endGame:
    548    # Placeholder: %place% The placement of the player;     %player% The name of the player;     %houseMoney% The money, the player has in houses;     %streetMoney% The money the player has in streets;     %ownMoney% The money the player has in the bank     %totalMoney% Total money
    549    normalMessage: "&6&l%place%. %player%: &aHouses: &6&l$%houseMoney% &aStreets: &6&l$%streetMoney% &aTotal: &6&l$%totalMoney%"
    550    # Placeholder: %place% The placement of the player;     %houseMoney% The money, the player has in houses;     %streetMoney% The money the player has in streets;     %ownMoney% The money the player has in the bank     %totalMoney% Total money
    551    personalMessage: "&6&l%place%. You: &aHouses: &6&l$%houseMoney% &aStreets: &6&l$%streetMoney% &aTotal: &6&l$%totalMoney%"
    552  
    553  
    554  
    555  
    556  #
    557  # All street names (the numbering of the streets is clockwise)
    558  #
    559  brown:
    560    1:
    561      name: "Mediteran Avenue"
    562      streetHologram: "Mediteran\nAvenue"
    563    2:
    564      name: "Baltic Avenue"
    565      streetHologram: "Baltic\nAvenue"
    566  
    567  lightBlue:
    568    1:
    569      name: "Oriental Avenue"
    570      streetHologram: "Oriental\nAvenue"
    571    2:
    572      name: "Vermont Avenue"
    573      streetHologram: "Vermont\nAvenue"
    574    3:
    575      name: "Conneticut Avenue"
    576      streetHologram: "Conneticut\nAvenue"
    577  
    578  pink:
    579    1:
    580      name: "St. Charles Place"
    581      streetHologram: "St. Charles\nPlace"
    582    2:
    583      name: "States Avenue"
    584      streetHologram: "States\nAvenue"
    585    3:
    586      name: "Virginia Avenue"
    587      streetHologram: "Virginia\nAvenue"
    588  
    589  orange:
    590    1:
    591      name: "St. James Place"
    592      streetHologram: "St. James\nPlace"
    593    2:
    594      name: "Tennessee Avenue"
    595      streetHologram: "Tennessee\nAvenue"
    596    3:
    597      name: "New York Avenue"
    598      streetHologram: "New York\nAvenue"
    599  
    600  red:
    601    1:
    602      name: "Kentucky Avenue"
    603      streetHologram: "Kentucky\nAvenue"
    604    2:
    605      name: "Indiana Avenue"
    606      streetHologram: "Indiana\nAvenue"
    607    3:
    608      name: "Illinois Avenue"
    609      streetHologram: "Illinois\nAvenue"
    610  
    611  yellow:
    612    1:
    613      name: "Atlantic Avenue"
    614      streetHologram: "Atlanic\nAvenue"
    615    2:
    616      name: "Ventnor Avenue"
    617      streetHologram: "Ventnor\nAvenue"
    618    3:
    619      name: "Marvin Avenue"
    620      streetHologram: "Marvin\nGardens"
    621  
    622  green:
    623    1:
    624      name: "Pacific Avenue"
    625      streetHologram: "Pacific\nAvenue"
    626    2:
    627      name: "North Carolina Avenue"
    628      streetHologram: "North Carolina\nAvenue"
    629    3:
    630      name: "Pensylvania Avenue"
    631      streetHologram: "Pensylvania\nAvenue"
    632  
    633  blue:
    634    1:
    635      name: "Park Place"
    636      streetHologram: "Park Place"
    637    2:
    638      name: "Boardwalk"
    639      streetHologram: "Boardwalk"
    640  
    641  trainStation:
    642    south:
    643      name: "Reading Railroad"
    644    west:
    645      name: "Pensylvania Railroad"
    646    north:
    647      name: "B.&O. Railroad"
    648    central:
    649      name: "Short Line"
    650  
    651  work:
    652    electric:
    653      name: "Electric Company"
    654    water:
    655      name: "Water Works"
    656  
    657  other:
    658    communityField:
    659      name: "Community Chest"
    660    chanceField:
    661      name: "Chance"
    662    go:
    663      name: "Go"
    664    prison:
    665      name: "Prison"
    666    freeParking:
    667      name: "Free parking"
    668    police:
    669      name: "Officer"
    670    incomeTax:
    671      name: "Income tax"
    672    luxuryTax:
    673      name: "Luxury tax"